Overview[]
Assassins are henchmen that you've assigned to the Assassin support role during a Combat Mission.
They do not appear on the map during combat; instead they will take their turn and target one enemy combatant from a secret location. Unlike all other combatants, they do not move during turns and cannot be attacked.
Build[]
For best results, assign a henchman that has good ranged attack abilities:
- Base stats:
- High Finesse
- High Initiative (so they take more turns)
- Low Reaction (so they don't wake enemies too soon)
- Perks:
- Camper
- Finesse Training
- Longshot
- Ranged Specialist I, II and III
- Sniper
You can't control who the assassin targets; if they target distant enemies – making them aware and thus joining the battle – you can end up being ambushed by far more combatants than you were expecting.
Stats, Weapon, Talents[]
- HP: Not relevant
- CP: Not relevant
- Weapon: Rifle (regardless of what weapon the henchman is normally equipped with)
- Talents: Not used