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Overview Edit

Bat Thumb

Bats are hard-hitting melee weapons which can inflict the Concussion condition.

They are the most powerful melee weapons, however they require high muscle characters who can do a lot of damage in as few hits as possible.

Henchmen Edit

Big Man and Happy both start off with bats. The Boss could start out with one too, depending on how the player builds him.

AttacksEdit

Aimed Shot Edit

Aim
  • Effect: Used in conjunction with one of the other attacks, increases hit chance
  • Damage: N/A
  • AP Cost: 1
  • Modifier: +10% hit chance

Batter Up! Edit

Batter Up Attack
  • Effect: Bash an enemy and send him reeling back.
  • Damage: 25 to 40
  • AP Cost: 5
  • On Hit: Concussion (-5 AP) for 3 turns.

Skull Crush Edit

Skull Crush Attack
  • Effect: A heavy, less accurate swing to the enemy's head. (Most powerful attack in game)
  • Damage: 50 to 80
  • AP Cost: 8
  • On Hit: Concussion (-5 AP) for 3 turns.

Home Run Swing Edit

Home Run Swing Attack
  • Effect: A mighty swing that damages all surrounding enemies and pushes them back even if it misses.
  • Damage: 25 to 40
  • AP Cost: 7
  • On Hit: Concussion (-5 AP) for 3 turns.

VariantsEdit

Bat

Bat Edit

  • Basic bat with no enhancements
Better Bat

Better Bat Edit

  • +10% Damage
Exceptional Bat

Exceptional Bat Edit

  • +20% Damage
The Sultan of Swat Bat

The Sultan of Swat (Unique) Edit

  • +30% Damage
The Rajah Bat

The Rajah (Unique) Edit

  • -1 AP action cost
  • +20% Damage
The Board of Education Bat

The Board of Education (Unique) Edit

  • +10% Critical Chance
  • +20% Damage

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