Overview[]
Unlike $ Dirty money, $$ Clean money has a legitimate paper trail and facilitates business activities that are less criminal. As a result, using clean money doesn't generate any heat.
Uses[]
There's a few key reasons to use clean money...
Money Laundering[]
- Associates, such as Charlie Luciano and Mr. Smith, will post lucrative money laundering jobs.
- Example: Mr. Smith asks for $$1,500 and pays you $5,000 for it = $3,500 profit!
Construction Lots[]
- They can only be purchased with clean money
- You'll get a discount based on your liked rating; more liked = bigger discount
- The associated buildings must be established with clean money
- Subsequent upgrades can be paid using dirty money
Residential Buildings[]
- Residential buildings can be purchased for $$1,000
- The building will no longer provide actions (like Burglary) but will generate clean money every day
Car Dealers[]
- Costs $$1,000 per new car
- New cars are more reliable (fewer breakdowns)
Backup for Dirty Money[]
- If you run out of dirty money when paying for something, clean money will be used for the remainder
Getting clean money[]
There are several ways to get clean money...
Money Jobs[]
- Associates occasionally offer money laundering jobs to convert $ in to $$.
- They charge a modest commission fee
City Officials[]
- Officials can launder money for you, if you've got warm relations with them
- They charge an extortionate commission fee
- In the campaign, you an only launder money once per official
Performances[]
- Celebrity Residences can put on performances that earn you some clean money
- The more liked you are, the more money you get
- Even if you are 0% liked, you will still get some money
- Use a Grifter and you'll get 25% more money!
Joints[]
- Pawn Shop - quick way to generate $$, boost with higher Fear rating
- Pharmacy - sells Liquor for $$, needs a Distillery to be effective
Premises[]
- Accountant - automatically launders $ in to $$
Construction Lots[]
- Flophouse - generates small amounts of $$
- Auto Shop - supposedly generates $$ if upgraded (not sure if/how this works)
- Insurance Company - like a $$ version of protection racket
- Nightclub - generates large amounts of $$
- Hotel - generates some $$, boosts $$ from Nightclubs and Casinos
- Lawyer - doesn't generate $$ directly, but boosts $$ from Accountants
- Casino - generates lots of $$
Residential Buildings:[]
- Each purchased residential building generates $$80 per day
- It takes 13 days to get a return on investment, so only feasible mid-to-late game
First National Bank Heist (Campaign Task)[]
- Combat mission during the original campaign (Map: Boardwalk Hall)
- +$$5,000 by raiding gold vault of the Fist National Bank in New York.