Omerta: City of Gangsters Wiki
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Overview[]

Clean Money

Unlike $ Dirty money, $$ Clean money has a legitimate paper trail and facilitates business activities that are less criminal. As a result, using clean money doesn't generate any heat.

Uses[]

There's a few key reasons to use clean money...

Money Laundering[]

  • Associates, such as Charlie Luciano and Mr. Smith, will post lucrative money laundering jobs.
  • Example: Mr. Smith asks for $$1,500 and pays you $5,000 for it = $3,500 profit!

Construction Lots[]

  • They can only be purchased with clean money
    • You'll get a discount based on your liked rating; more liked = bigger discount
  • The associated buildings must be established with clean money
    • Subsequent upgrades can be paid using dirty money

Residential Buildings[]

  • Residential buildings can be purchased for $$1,000
  • The building will no longer provide actions (like Burglary) but will generate clean money every day

Car Dealers[]

  • Costs $$1,000 per new car
  • New cars are more reliable (fewer breakdowns)

Backup for Dirty Money[]

  • If you run out of dirty money when paying for something, clean money will be used for the remainder

Getting clean money[]

There are several ways to get clean money...

Money Jobs[]

  • Associates occasionally offer money laundering jobs to convert $ in to $$.
  • They charge a modest commission fee

City Officials[]

  • Officials can launder money for you, if you've got warm relations with them
  • They charge an extortionate commission fee
  • In the campaign, you an only launder money once per official

Performances[]

  • Celebrity Residences can put on performances that earn you some clean money
  • The more liked you are, the more money you get
  • Even if you are 0% liked, you will still get some money
  • Use a Grifter and you'll get 25% more money!

Joints[]

  • Pawn Shop - quick way to generate $$, boost with higher Fear rating
  • Pharmacy - sells Liquor for $$, needs a Distillery to be effective

Premises[]

Construction Lots[]

  • Flophouse - generates small amounts of $$
  • Auto Shop - supposedly generates $$ if upgraded (not sure if/how this works)
  • Insurance Company - like a $$ version of protection racket
  • Nightclub - generates large amounts of $$
  • Hotel - generates some $$, boosts $$ from Nightclubs and Casinos
  • Lawyer - doesn't generate $$ directly, but boosts $$ from Accountants
  • Casino - generates lots of $$

Residential Buildings:[]

  • Each purchased residential building generates $$80 per day
  • It takes 13 days to get a return on investment, so only feasible mid-to-late game

First National Bank Heist (Campaign Task)[]

  • Combat mission during the original campaign (Map: Boardwalk Hall)
  • +$$5,000 by raiding gold vault of the Fist National Bank in New York.
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