Overview[]
Bats are hard-hitting melee weapons which can inflict the Concussion condition.
They are the most powerful melee weapons, however they require high muscle characters who can do a lot of damage in as few hits as possible.
Henchmen[]
Big Man and Happy both start off with bats. The Boss could start out with one too, depending on how the player builds him.
Attacks[]
Aimed Shot[]
- Effect: Used in conjunction with one of the other attacks, increases hit chance
- Damage: N/A
- AP Cost: 1
- Modifier: +10% hit chance
Batter Up![]
- Effect: Bash an enemy and send him reeling back.
- Damage: 25 to 40
- AP Cost: 5
- On Hit: Concussion (-5 AP) for 3 turns.
Skull Crush[]
- Effect: A heavy, less accurate swing to the enemy's head. (Most powerful attack in game)
- Damage: 50 to 80
- AP Cost: 8
- On Hit: Concussion (-5 AP) for 3 turns.
Home Run Swing[]
- Effect: A mighty swing that damages all surrounding enemies and pushes them back even if it misses.
- Damage: 25 to 40
- AP Cost: 7
- On Hit: Concussion (-5 AP) for 3 turns.
Variants[]
Bat[]
- Basic bat with no enhancements
Better Bat[]
- +10% Damage
Exceptional Bat[]
- +20% Damage
The Sultan of Swat (Unique)[]
- +30% Damage
The Rajah (Unique)[]
- -1 AP action cost
- +20% Damage
The Board of Education (Unique)[]
- +10% Critical Chance
- +20% Damage