Overview[]
Conditions are henchmen modifiers that only take effect during combat missions. They usually last for a limited number of turns or rounds and alter the henchman's combat effectiveness.
If a henchman gets incapacitated (pretty much killed) during combat, they will suffer a persistent wound which can't be healed during combat, even if they are revived using the Bandages talent.
Negative Conditions[]
These conditions impair combat ability, but they can be cured during combat using specific talents:
- Bandages: Revives health, curing negative conditions in the process
- First aid: Cures all negative conditions
- Second wind: Recovers some HP and cures all negative conditions
Henchmen who have the Quick Recovery perk will automatically recover from one negative condition every turn.
If a henchman receives the same condition more than once, the duration of the condition will be increased.
Bleeding[]
- Effect: Lose 10 HP (Health Points) at the start of each turn
- Caused by:
- Being hit with a thrown knife
- Being shot in the stomach with a pistol
- Being shot with buckshot from a shotgun
Burning[]
- Effects:
- Lose 10 HP (Health Points) at the start of each turn
- Uncontrollably move a short distance, losing some MP, at the start of each turn
- Caused by: Being attacked with a Flamethrower
Concussion[]
- Effect: AP (Action Points) reduced by 5
- Caused by: Being hit with a Bat.
Cripple[]
- Effect: MP (Movement Points) reduced by 5
- Caused by:
- Melee attack to the legs
- Crippling rifle shot, and occasionally critical hits from a rifle
- Knockback attacks from a shotgun
Drunk[]
- Effect: 10% easier to hit by an enemy
- Caused by: Drinking whiskey supplied by the opposing team's support role
- Note: Only applies to enemies
Panicked[]
- Effects:
- AP and MP both reduced by 5
- If attacked with Intimidate talent, they will flee the battle
- Caused by:
- Very low courage (courage reduced in varying amounts by attacks, and also by Vertigo persistent wound)
- A low Guts value increases the chances of becoming panicked due to low courage
Vulnerable[]
- Effects:
- 10% easier to hit by an enemy
- Knife attacks will do 50% more damage
- Caused by:
- Being sliced with a knife
- Hit with suppressive tommy gun fire
- Being targeted with Spot Target talent
- Critical hit from a henchman with the Devastating Criticals perk
Weakness[]
- Effect: 50% less damage inflicted against enemies
- Caused by:
- Being hit with a dirty hand-to-hand attack
- Being hit with a precise pistol shot
- Being subjected to a flurry of revolver rounds
Positive Conditions[]
These conditions improve combat ability, and are often applied via Talents used during combat or by Perks of the henchman.
Defensive Stance[]
- Effect: 20% harder for an enemy to hit
- Caused by: Defensive Stance talent
Inspired[]
- Effect: +1AP for all members of the team
- Caused by: Go Get Them talent
Interrupt[]
- Effect: Automatically attack enemies who come within melee range
- Caused by: Being equipped with a knife
- Tip: When moving a henchman, a white exclamation mark will appear on their path to indicate where an enemy will interrupt them
Rage[]
- Effect: Damage increased by 50%
- Caused by:
- Rage talent
- A henchman with Die Hard perk who's health drops below 33%
- A henchman with Even the Odds perk who missed on each attack they attempted during their previous turn
- A henchman with Furious perk after the death (incapacitation) of an ally
Retaliate[]
- Effect: They will retaliate against the first ranged attack after their turn
- The retaliation occurs before the incoming attack, there is a chance that they will kill the enemy and avoid the attack as a result!
- Caused by: Being equipped with revolvers or a machine gun