Overview[]
Rifles are long range precision weapons, capable of inflicting the Cripple condition (which is useful for hampering movement of melee troops).
They cause high HP damage, however their high AP cost means that you can normally only fire once or twice per turn.
Hitmen[]
Alfredo and Wolf both start off with rifles.
Attacks[]
Aim[]
- Modifier: Next shot gets 15% Chance to Hit bonus.
- Duration: Next shot; can be used multiple times per turn
- Cost: 1 AP
- Note: Choose shot type first (Rifle or Crippling), then Aim, then fire.
Rifle Shot[]
- Effect: Fire a long-range shot.
- Damage: 25 to 40 HP
- Cost: 6 AP
- On Hit: A critical hit might inflict Cripple condition.
Crippling Shot[]
- Effect: Fire a long-range crippling shot towards the target's legs.
- Damage: 15 to 30 HP
- AP Cost: 7
- On Hit: Inflict Cripple condition (-5 MP) for 5 turns.
- Note: Perfect for slowing down enemy melee troops
Snipe[]
- Modifier: Enemies in marked area are 10% easier to hit with subsequent shots.
- Duration: Until your henchman moves or becomes incapacitated
- Cost: 3 AP
- On Hit: Enemies in target area are +10% easier to hit
Weapon Variants[]
Rifle[]
- Basic rifle with no enhancements
Better Rifle[]
- +10% damage
Exceptional Rifle[]
- +20% damage
Elephant Rifle[]
- +30% damage
Sharpshooter Rifle[]
- +20% damage
- Increased maximum range
Vendetta Rifle[]
- +20% damage
- +10% critical chance